A quick prototype for ideal incremental and endless tower defense game. Inspired by Warcraft 3 tower defense maps. This is a modest demo from me.

Hero and upgrade icons from game-icons.net.
Hero and rat models from quaternius.com.


  • There are 2 types of heroes. Ranger and wizard. (I think icons are self explanatory)
  • There are 2 types of upgrades. Increased attack rate and increased damage. (explosion icon is damage upgrade)
  • Click an unoccupied white tile to place hero.
  • To upgrade a hero click occupied tile.
  • You earn N gold for killing a rat from Nth wave.
  • After cleaning a wave. You gain exponentially increased amount of gold.
  • Every monster has a speed of exponentially increased health and speed related to wave number.
  • Upgrade prices are globally inflated. Each time you upgrade, price is increased for all heroes.


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